December 2025 · 4 min read
You just downloaded the Mega Bundle. The PDFs are sitting on your desktop. Now what? Here's a no-stress walkthrough to get from "files on a screen" to "students battling with phonics cards" in under 10 minutes.
Open the Starter Deck PDF and check your print settings before hitting the button. These three things matter:
Pro tip: If your school printer is unreliable, print at home or use a copy center. The card art looks noticeably better on a decent color printer, and first impressions matter when you're introducing a new resource to students.
Each page prints 9 cards in a 3×3 grid with crop marks. You have three cutting options:
You'll need to cut about 5 pages for a complete 40-card starter deck. Total cutting time: 3–10 minutes depending on your method.
Laminating isn't required, but it dramatically extends card life. If you have access to a laminator, run the sheets through before cutting — it's faster than laminating individual cards.
An even easier option: cheap trading card sleeves. You can get a pack of 100 penny sleeves for about $2 online. Slide each cut card into a sleeve and you've got durable, shuffleable cards that feel like the real thing. Students go wild for this.
The bundle includes a printable A3 playmat that shows where to place the Active Spirit, Bench, Deck, Prize Cards, and Discard Pile. Print two copies — one per player.
If you don't have A3 printing, the playmat also works at US Letter size (it'll just be smaller). Or skip it entirely for the first session and let students play on a clean desk. The playmat helps with organization but isn't essential for learning the rules.
Here's exactly how to run your first session with a group of 2–4 students:
Don't explain the rules first. Just fan out the cards face-up on the table and let students look. This is the "wow" moment — they'll see the anime art, the character names, the holographic-style borders. Let them pick up cards, read the names, and get excited. This builds buy-in before any instruction happens.
Expect comments like "This looks like Pokémon!" and "Can I keep this one?" That's exactly the reaction you want.
Keep it simple for session 1. Teach only three things:
That's it. Don't teach evolution, items, or status effects yet. Those can come in session 2 or 3. For the first game, the goal is: draw, attach energy, read the word, deal damage. Simple loop.
Pair students up and let them play. Circulate, listen to their Usage Strikes, and gently correct any mispronunciations. Use the Data Tracking Sheet if you want to capture data, but don't stress about it for session 1 — just let them play and build comfort with the mechanics.
Most first games take about 5–8 minutes. Students will want to play again immediately. Let them if time allows — repetition is the whole point.
Fair warning: the first session will be louder than your typical phonics block. Students who have never seen anime-style phonics cards before will be genuinely excited. Here are a few management tips:
Store the cards in a ziplock bag or small box labeled with the group name. If you laminated or sleeved the cards, they'll last the entire school year. If you printed on plain paper, expect to reprint every 4–6 weeks depending on usage.
For session 2, introduce evolution and the full turn sequence. By session 3, most groups are running the game independently — which means you can use it as a literacy center station while you pull guided reading groups.
"I was nervous about the setup, but it took me longer to read this blog post than it did to actually print and cut the cards. My students were playing within 10 minutes of opening the PDF." — 1st Grade Teacher