Classroom Tips

Print, Cut, Play: Setting Up Your First Vibe-Verse Session in Under 10 Minutes

December 2025 · 4 min read

You just downloaded the Mega Bundle. The PDFs are sitting on your desktop. Now what? Here's a no-stress walkthrough to get from "files on a screen" to "students battling with phonics cards" in under 10 minutes.

Before You Print: Quick Settings Check

Open the Starter Deck PDF and check your print settings before hitting the button. These three things matter:

Pro tip: If your school printer is unreliable, print at home or use a copy center. The card art looks noticeably better on a decent color printer, and first impressions matter when you're introducing a new resource to students.

Cutting: The 3-Minute Method

Each page prints 9 cards in a 3×3 grid with crop marks. You have three cutting options:

  1. Paper cutter (fastest): Use the crop marks as guides. Three cuts per page — done in about 30 seconds per sheet.
  2. Scissors: Follow the crop marks. Takes about 2 minutes per page. Perfectly fine for a single deck.
  3. Student helpers: If you have a few minutes during morning work, hand out sheets and scissors. Students love cutting their own cards — and it builds anticipation for the game.

You'll need to cut about 5 pages for a complete 40-card starter deck. Total cutting time: 3–10 minutes depending on your method.

Optional: Laminating and Card Sleeves

Laminating isn't required, but it dramatically extends card life. If you have access to a laminator, run the sheets through before cutting — it's faster than laminating individual cards.

An even easier option: cheap trading card sleeves. You can get a pack of 100 penny sleeves for about $2 online. Slide each cut card into a sleeve and you've got durable, shuffleable cards that feel like the real thing. Students go wild for this.

The Playmat (Optional but Recommended)

The bundle includes a printable A3 playmat that shows where to place the Active Spirit, Bench, Deck, Prize Cards, and Discard Pile. Print two copies — one per player.

If you don't have A3 printing, the playmat also works at US Letter size (it'll just be smaller). Or skip it entirely for the first session and let students play on a clean desk. The playmat helps with organization but isn't essential for learning the rules.

Session 1: The First 10 Minutes

Here's exactly how to run your first session with a group of 2–4 students:

Minutes 0–2: The Reveal

Don't explain the rules first. Just fan out the cards face-up on the table and let students look. This is the "wow" moment — they'll see the anime art, the character names, the holographic-style borders. Let them pick up cards, read the names, and get excited. This builds buy-in before any instruction happens.

Expect comments like "This looks like Pokémon!" and "Can I keep this one?" That's exactly the reaction you want.

Minutes 2–5: Rules Overview

Keep it simple for session 1. Teach only three things:

  1. Each player has an Active Spirit (their fighter) and a Bench (backup fighters).
  2. On your turn, you attach Energy and then attack.
  3. To attack, you must read the word on the card out loud. This is the Usage Strike.

That's it. Don't teach evolution, items, or status effects yet. Those can come in session 2 or 3. For the first game, the goal is: draw, attach energy, read the word, deal damage. Simple loop.

Minutes 5–10: Play!

Pair students up and let them play. Circulate, listen to their Usage Strikes, and gently correct any mispronunciations. Use the Data Tracking Sheet if you want to capture data, but don't stress about it for session 1 — just let them play and build comfort with the mechanics.

Most first games take about 5–8 minutes. Students will want to play again immediately. Let them if time allows — repetition is the whole point.

Managing the Excitement

Fair warning: the first session will be louder than your typical phonics block. Students who have never seen anime-style phonics cards before will be genuinely excited. Here are a few management tips:

After Session 1

Store the cards in a ziplock bag or small box labeled with the group name. If you laminated or sleeved the cards, they'll last the entire school year. If you printed on plain paper, expect to reprint every 4–6 weeks depending on usage.

For session 2, introduce evolution and the full turn sequence. By session 3, most groups are running the game independently — which means you can use it as a literacy center station while you pull guided reading groups.

"I was nervous about the setup, but it took me longer to read this blog post than it did to actually print and cut the cards. My students were playing within 10 minutes of opening the PDF." — 1st Grade Teacher
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